A downloadable game for Windows

This simple prototype places you in a jungle filled with aggressive dinosaurs and weapons. The is no explicit goal, but at the end of the level is several heavy weapons for your enjoyment.

The motivation for this project is to create modern gameplay inspired by 1998 Jurassic Park: Trespasser with some Crysis/older linear fps games in the mix.

Story Concept: Ultra rich person decides to build the ultimate game preserve on a remote island, and use genetic engineering to create dinosaurs to hunt. The game preserve would make its money from other ultra rich individuals paying exorbitant rates to hunt the dinosaurs. Something goes wrong, the dinosaurs escape, and a small mercenary army comes to secure the island. Ultimately the owner is killed by his creation. The island is then abandoned and everyone involved sworn to secrecy. Years later a genetics company finds out about the island, and sends a small mercenary team to retrieve any research material left on the island. The helicopter of the mercenary team crashes, and the player is the lone survivor now trapped on an island filled with deadly dinosaurs, and must find a way to get rescued.

Controls:

ASWD: Moves the player

Space: Jump

Left Shift: Run

Left Ctrl: toggle crouch, swim/climb down

Alpha Numbers 1-5: switch to weapons slots 1-5

Mouse Scroll Wheel: scroll through weapons

Left Mouse: Weapon primary attack

Right Mouse: Aim or secondary attack or ability

E: Interact/Pickup

Esc: Open pause menu


Inventory:

1: Melee slot

2: Sidearm slot

3: Sidearm slot

4: Medium slot

5: Medium/Heavy slot

6: Throwing slot


Enemies:

Compy: Tiny little ankle biters that are only meant to be a threat in groups.

Dilophosaurus: (Coming in the future) Smaller enemy, has blinding spit attack.

Raptor: Slightly larger than human sized, very fast and deadly.

Allosaurus: Medium sized dinosaur that will be very challenging to deal with.

Tyrannosaurus Rex:  The biggest, toughest enemy in the game.


There is a command terminal that can be opened with "`" and use the "help" command to display available commands; there are two cheat commands: "god", "unlimitedammo".

StatusOn hold
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorMcShooterz
GenreShooter, Adventure
Made withUnity
TagsDinosaurs, First-Person, Survival Horror
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download
Claws Prototype Build 6
External
Download
Claws Prototype Build 5
External
Download
Claws Prototype Build 4
External
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Claws Prototype Build 3
External
Download
Claws Prototype Build 2
External
Download
Claws Prototype Build 1
External

Development log

Comments

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(1 edit)

Some things I'd love to see in a future version (if this ever gets updated):

• Cheat command to give weapon (we have a weapon ID command but no giveWeapon command)

• Maybe some kind of basic GUI to spawn guns and munitions

• Perhaps some game mode where you defend some kind of base against waves of dinosaurs or something...

• Perhaps an option to tweak the mouse sensitivity. It feels really high when not aiming and definitely takes getting used-to. Perhaps this would be two different options so you can set two different preferences for regular and aiming sensitivity.

s

(2 edits)

I'm not sure what's wrong, but only the prototype level doesn't work for me performance wise. It's probably something my dual core processor just can't handle. What I will say, is that the guns are fun to play with, and the dinosaurs have nice textures and models. I'm kind of disappointed that there isn't a giveweapon command. I can list the weapon types, but can't give any. From what I was able to play with, it seems great so far. 

AMD Anthlon II X2 240 - 2 Cores, 2 threads, 2.8 GHz

4 GBs DDR3 RAM

ZOTAC GeForce GTX 1050

Yeah, my processor is a potato. The predominant cause of my problems.

(+1)

I have kinda shelved the project for now, as I just lack the level design skill required to really bring this into a proper game.

I hadn't figured out the performance problems of the prototype level, but I am thinking it might be the volumetric clouds that are using so much CPU time.

Like most features the console commands are not finished or polished; I did intend to have a giveweapon command just after the list weapons command, since the list weapons command was made entirely to help with giveweapon.

(2 edits)

Well, I'm planning to get a hold of a computer to replace this old 2010 (the graphics card is recent) computer, which will have a six-core processor. Once I obtain better hardware, perhaps I'll try this again. Like I said, I still had some fun playing with what I could.

I'm about to give this a second shot as I now have six cores, and six threads.

s

Can confirm: potato hardware yields potato results. The system I use now can run this game without issue. Strangely, still takes a moment to load in after striking the any key. It's like it's not actually finished loading when it tells you to press any key.


I am setting a goal to get the Trex as a fully functional enemy inside the prototype level and release it by October 31.

Sadly, the game crashed on me and then wouldn't work, I don't think the problem was the game, therefore I will try to get it working again and record the game again as this was such a fun game! I really enjoyed the idea of this!

My gameplay:

I am aiming to finish and release build 5 next weekend, and there will be a big dinosaur, the Allosaurus to hunt. There will also be a little zoo level for looking at the dinosaurs as I added them. I am taking steps to optimize a fair bit of the graphics, so hopefully performance will be better. Along will a bunch of new weapons I also reworked the projectile physics, so the bow/rpg will be easier to use.


I am not entirely sure, but I think your video demonstrated a bug. The player has two parts, a floating camera with the gun/weapon, and an invisible character controller capsule for movement/collision. It is possible that the two player components got apart such that your last shot at the raptor might have hit the character controller capsule, thus instantly killing you. It takes about 3-4 seconds for the raptor to kill the player.

I managed to fix the bug with the crashing, however I was not able to save or load the game, not sure if there was something else I had to do but clicking on save game or load game didn't do anything. I really enjoy this and I am planning on playing it more and more as you update it! I can't wait for the Allosaurus!

Here is another part of the game:

Unfortunately I forgot to disable the "Save" and "Load" buttons because they are not functional at this point. For build 5 I added an auto save system, which will allow you to load back to the last checkpoint. Also I have a quick save system from build 4, which can be used by pressing "F5" to save, and "F6" to load instantly; the quick save system in build 4 wasn't fully working, but now I think I got it.

I made some changes that should make the game run better, and additionally added an in game graphics menu under "Options" that can allow you to tweak the game performance.

Won't install:(

(+1)

There is no installation for this. Instead all of the game files are just inside of the .rar achieve and must be extracted onto your computer. Once they are there you can run the game by clicking on the executable. To remove just delete all of the game files.

Oh okay, thank you!

I posted this on the Gamejolt site as well, but figured I would put it here too.  Love the game, and keep up the good work!