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I'm not sure what's wrong, but only the prototype level doesn't work for me performance wise. It's probably something my dual core processor just can't handle. What I will say, is that the guns are fun to play with, and the dinosaurs have nice textures and models. I'm kind of disappointed that there isn't a giveweapon command. I can list the weapon types, but can't give any. From what I was able to play with, it seems great so far. 

AMD Anthlon II X2 240 - 2 Cores, 2 threads, 2.8 GHz

4 GBs DDR3 RAM

ZOTAC GeForce GTX 1050

Yeah, my processor is a potato. The predominant cause of my problems.

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I have kinda shelved the project for now, as I just lack the level design skill required to really bring this into a proper game.

I hadn't figured out the performance problems of the prototype level, but I am thinking it might be the volumetric clouds that are using so much CPU time.

Like most features the console commands are not finished or polished; I did intend to have a giveweapon command just after the list weapons command, since the list weapons command was made entirely to help with giveweapon.

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Well, I'm planning to get a hold of a computer to replace this old 2010 (the graphics card is recent) computer, which will have a six-core processor. Once I obtain better hardware, perhaps I'll try this again. Like I said, I still had some fun playing with what I could.

I'm about to give this a second shot as I now have six cores, and six threads.


I am setting a goal to get the Trex as a fully functional enemy inside the prototype level and release it by October 31.

Sadly, the game crashed on me and then wouldn't work, I don't think the problem was the game, therefore I will try to get it working again and record the game again as this was such a fun game! I really enjoyed the idea of this!

My gameplay:

I am aiming to finish and release build 5 next weekend, and there will be a big dinosaur, the Allosaurus to hunt. There will also be a little zoo level for looking at the dinosaurs as I added them. I am taking steps to optimize a fair bit of the graphics, so hopefully performance will be better. Along will a bunch of new weapons I also reworked the projectile physics, so the bow/rpg will be easier to use.


I am not entirely sure, but I think your video demonstrated a bug. The player has two parts, a floating camera with the gun/weapon, and an invisible character controller capsule for movement/collision. It is possible that the two player components got apart such that your last shot at the raptor might have hit the character controller capsule, thus instantly killing you. It takes about 3-4 seconds for the raptor to kill the player.

I managed to fix the bug with the crashing, however I was not able to save or load the game, not sure if there was something else I had to do but clicking on save game or load game didn't do anything. I really enjoy this and I am planning on playing it more and more as you update it! I can't wait for the Allosaurus!

Here is another part of the game:

Unfortunately I forgot to disable the "Save" and "Load" buttons because they are not functional at this point. For build 5 I added an auto save system, which will allow you to load back to the last checkpoint. Also I have a quick save system from build 4, which can be used by pressing "F5" to save, and "F6" to load instantly; the quick save system in build 4 wasn't fully working, but now I think I got it.

I made some changes that should make the game run better, and additionally added an in game graphics menu under "Options" that can allow you to tweak the game performance.

Won't install:(

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There is no installation for this. Instead all of the game files are just inside of the .rar achieve and must be extracted onto your computer. Once they are there you can run the game by clicking on the executable. To remove just delete all of the game files.

Oh okay, thank you!

I posted this on the Gamejolt site as well, but figured I would put it here too.  Love the game, and keep up the good work!